![]() With so many different strategies to try, each new game is a unique experience. In this strategy game for all ages, try out different tactics, block your competitors’ lines and take over routes before the others do. In this railway adventure, you’ll need to be the quickest to link up your cities and reach your destinations. Ultimately, whatever version interests you or that you can get your hands on will be a winner.Set off with your friends and family to re(discover) Ticket to Ride, the classic boardgame. I like how the city names are listed in their original language. Like the first game, the map looks wonderful and the components are very good. I own the original game as well and especially with new players, I pull that one out gladly. It is a bit too forgiving in my view, but everything else makes this my preferred version, but not by much. Don’t get me wrong, you can get really competitive with it and there are brainy moments, but this can also be a good casual, coffee-drinking chilled out game.Īs far as the Europe version, we do not play with the Stations very often. It is really simple to get the hang of, and with more familiarity, brings more charm and comfortable satisfaction. This adds a great tension, especially when faced with maybe tackling a new route toward the end. Ticket to Ride has one of the best risk/reward systems as routes are worth the same, either positive or negative depending on if you complete it. ![]() I also really appreciate the Europe version because it has regular-sized cards (where the original game had smaller cards). In the Europe version, it adds Tunnels which may end up costing you a couple more cards to build, Ferries which only use the wild cards, and Stations that let you use one of someone else’s routes to complete your own. Any routes that you do not complete count negatively against you, as much as they would have counted positively! So incomplete routes are a big deal, and they can make or break a game. It is possible, dare I say likely, that you will not complete all your routes or someone will block a route that you needed. Play continues until one player has only 2 or fewer trains left and whoever has the most points is the winner. Some routes are long, like 6 trains, and some are as short as 1 train. If the route is grey, then it may be a set of any color. The route sections on the map have certain colors on them which denote which sets of colored cards you need to turn in to place your trains there. If you draw cards, you may draw one or both from either area, but if you select a wild card (locomotive), then you may not draw a second card. There is a face-down draw deck and 5 face-up cards in a row. ![]() On your turn, you may either draw two cards, build a section of train, or draw more routes to complete. The Ticket to Ride series of games involves connecting train routes between two cities on the map by turning in sets of cards, and amassing points along the way. ![]() My favorite that I have played is Ticket to Ride: Europe, released in 2005. Ticket to Ride was released in 2004 and has since exploded into one of the best-selling games, with many different versions offered now. At a Glance: Ticket to Ride is the ultimate gateway to cooler games and a flagship of the hobby that does not have a weakness that I can see.
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